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6/9/2025, 11:51:53 PM
>>95831980
>TQ: How often does Status play a role in your games?
Normally, not too often, but I tend to run modern games where Status isn't as important unless you're in the Status 3-4 range and my players don't generally go in for those.
For my current campaign, however, it's set in Edwardian England, and as the party are comprised of men-of-leisure ranging from "affluent artist" to "actual landed gentry", Status has actually been quite important. The gentry in question is something of a callous asshole, so it's a lot more "cowing the lower classes" than it is "awing the commoners with noblesse oblige", but it's impactful nonetheless.
>TQ: How often does Status play a role in your games?
Normally, not too often, but I tend to run modern games where Status isn't as important unless you're in the Status 3-4 range and my players don't generally go in for those.
For my current campaign, however, it's set in Edwardian England, and as the party are comprised of men-of-leisure ranging from "affluent artist" to "actual landed gentry", Status has actually been quite important. The gentry in question is something of a callous asshole, so it's a lot more "cowing the lower classes" than it is "awing the commoners with noblesse oblige", but it's impactful nonetheless.
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