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Anonymous /vg/528487786#528508428
6/23/2025, 1:36:10 PM
>>528508009
The great thing about SFV is that you could hate fighting Mika for doing shit like that (even though it was only a 'problem' when the game had bad input delay, and that was an issue with Playstation being a piece of shit), but this was just a problem with Mika, and you weren't always fighting Mika.

Poorly balanced shit in SFV was character specific, while all of SF6 is balanced and designed around the drive system, and almost every aspect of the drive system fucking sucks. Basically every problem SF6 has is a universal problem that will impact every single match you play regardless of which character you are fighting. There's no break from the slop, it never gets better, you will never see a face popped up in ranked that doesn't make you groan because you know its going to be annoying as shit because the most annoying thing about every fight is shit like
>gattling jabs
>drive rush
>drive impact
>throw loops
>wall splats
>being punished for blocking
>horribly imbalanced risk reward
>nothing ever resetting to neutral
>small stages
>too much corner carry
>supers being way too long on purpose so you can regenerate more drive
>super meter building way too fucking fast so the second or third round ends in two interactions instead of three
>damage being too fucking high in general
>perfects being extremely common to the point where they don't mean anything anymore
>neutral being reduced to people mashing cancellable mediums while buffering driverush behind it because the game actively discourages you from trying to play footsies


No one would fault you for saying "I don't like fighting R.Mika, but R.Mika isn't going to be in every fucking match like the drive system or retarded guilty gear style gameplay in SF6 is.