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5/31/2025, 8:50:10 AM
Preparing to Dive in 5...4...3...2...
You feel the familiar feeling as your mind's impulses are intercepted by the helmet and you're pulled away from your body. You feel a sudden rush and a gentle deacceleration as you find yourself floating in a astral sea. The game's main theme plays gently all around you and you feel like your under water.
https://www.youtube.com/watch?v=xjV9iPHdz9U
"Hello Adventurer. Welcome to Nevermore. Before we begin, let us create your character." A gentle female voice echoes throughout infinity and a window appears before you.
Please select your starting class. Once chosen, it cannot be changed.
The Fighter: A master of arms, a fighter can wield almost any melee weapon with deadly prowess. They are proficient in all forms of armor.
The Swordsman: Masters of the blade, they forgo heavier armors to maintain higher speeds and prefer lighter swords over heavier weapons.
The Thief: Full of guile, thieves prefer to wield daggers and lighter armor while using stealth and trickery to get close to their target before dealing critical blows.
The Gunner: Master Sharpshooter, they wield large cannon like weapons and various gadgets to destroy their foes from afar.
The Ranger: Expert Survivalist, they favor the bow and arrow to pin down or snipe their enemies with unerring accuracy.
The Elementalist: Unburdened by weapons or armor, these mages channel primal magics through a staff to devastate their foes from afar.
The Cleric: Wielding the power of the Light, these magic users can heal their allies and bolster them in even their darkest hour.
The Astrologian: Tarot reading mages, they provide buffs for their allies or debuffs to their enemies. All they must do is draw the correct card.
The Brawler: Unarmed combatants, they train relentlessly to make their fists as deadly as any spell or weapon.
The Hero: The mysterious savior. Armed with a strange belt only those who fully dedicate themselves to the path of Justice can unlock it's true potential.
You have to stop for a moment to reread the last option. The Hero? That was a full class now? When you were playing The Hero class was introduced as a joke option for a crossover event to celebrate the anniversary of a popular tokusatsu in Japan. It was capped at half the max level of the time and could only equip accessories. Players couldn't really make heads or tails of what the requirements for specific forms or transformations were. Without a transformation, players were basically half as effective as a regular class and even taking it to arenas was a meme. After the event, it was simply removed. It was rumored to be the head developer's favorite "class" to play as though. Maybe that's why it returned.
"Excuse me." You call out to the void. "But is there a rerun of the Hero event going on?" You ask pointing to the class.
"No. The Hero class is now a fully developed option for players to choose." The voice replies patiently.
You feel the familiar feeling as your mind's impulses are intercepted by the helmet and you're pulled away from your body. You feel a sudden rush and a gentle deacceleration as you find yourself floating in a astral sea. The game's main theme plays gently all around you and you feel like your under water.
https://www.youtube.com/watch?v=xjV9iPHdz9U
"Hello Adventurer. Welcome to Nevermore. Before we begin, let us create your character." A gentle female voice echoes throughout infinity and a window appears before you.
Please select your starting class. Once chosen, it cannot be changed.
The Fighter: A master of arms, a fighter can wield almost any melee weapon with deadly prowess. They are proficient in all forms of armor.
The Swordsman: Masters of the blade, they forgo heavier armors to maintain higher speeds and prefer lighter swords over heavier weapons.
The Thief: Full of guile, thieves prefer to wield daggers and lighter armor while using stealth and trickery to get close to their target before dealing critical blows.
The Gunner: Master Sharpshooter, they wield large cannon like weapons and various gadgets to destroy their foes from afar.
The Ranger: Expert Survivalist, they favor the bow and arrow to pin down or snipe their enemies with unerring accuracy.
The Elementalist: Unburdened by weapons or armor, these mages channel primal magics through a staff to devastate their foes from afar.
The Cleric: Wielding the power of the Light, these magic users can heal their allies and bolster them in even their darkest hour.
The Astrologian: Tarot reading mages, they provide buffs for their allies or debuffs to their enemies. All they must do is draw the correct card.
The Brawler: Unarmed combatants, they train relentlessly to make their fists as deadly as any spell or weapon.
The Hero: The mysterious savior. Armed with a strange belt only those who fully dedicate themselves to the path of Justice can unlock it's true potential.
You have to stop for a moment to reread the last option. The Hero? That was a full class now? When you were playing The Hero class was introduced as a joke option for a crossover event to celebrate the anniversary of a popular tokusatsu in Japan. It was capped at half the max level of the time and could only equip accessories. Players couldn't really make heads or tails of what the requirements for specific forms or transformations were. Without a transformation, players were basically half as effective as a regular class and even taking it to arenas was a meme. After the event, it was simply removed. It was rumored to be the head developer's favorite "class" to play as though. Maybe that's why it returned.
"Excuse me." You call out to the void. "But is there a rerun of the Hero event going on?" You ask pointing to the class.
"No. The Hero class is now a fully developed option for players to choose." The voice replies patiently.
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