Search Results
7/23/2025, 7:10:24 AM
Yes. Earthbound presented the near perfect system: every enemy was visible, could potentially be avoided, ran away from you once you were over leveled, and had some fun interaction like back attacks depending on how you/it touched and nearby enemies running over to join the battle if they were close.
FF's invisible enemy move based encounter % chance is the worst way to do RPGs, and not giving players the ability to at least reduce or remove encounters (at least not until well into the game, eg Enemy Away materia in FF7 which isn't obtainable until 7-8 hours into the game going fast) made the games far more tedious than they needed to be.
I wish SE would make a 16-bit FF with all the lessons we've learned about menu based RPG design since the 1980s. Won't happen but it's fun to dream.
FF's invisible enemy move based encounter % chance is the worst way to do RPGs, and not giving players the ability to at least reduce or remove encounters (at least not until well into the game, eg Enemy Away materia in FF7 which isn't obtainable until 7-8 hours into the game going fast) made the games far more tedious than they needed to be.
I wish SE would make a 16-bit FF with all the lessons we've learned about menu based RPG design since the 1980s. Won't happen but it's fun to dream.
Page 1