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Anonymous /tg/95869889#96120046
7/18/2025, 3:07:54 PM
do you have any tenets that guide your designing process?
any red lines you've decided you shall not cross?
a hill you would die upon?

mine are
>Minimalism - The game should use as few components as possible, primarily relying on cards.
>Tabula Rasa - All players should start with an equal presence on the board, like a blank slate.
>Equal Footing - Players shouldn’t have unique characters, abilities, or advantages at the start of the game.
>Symmetricity - Every player should use the same types of components, ensuring interactions are always symmetrical.
>Abstract Integrity - The positioning of components (like their orientation or placement) shouldn’t affect gameplay, except for simple mechanics like tapping a card to show it’s been used.