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ID: dsN4PBDC/qst/6278067#6278195
7/21/2025, 10:47:38 AM
>>6278175
>>6278176
>>6278181
>>6278186
You both spit into your hands and shake on the deal. You're given an "estate," in Barter Town as you prepare your war party. It's a warehouse apartment with a garage underneath. Five Fingers and Drag Ass join you in the air conditioned pad as you both drink the purified water and eat fresh, untainted meat and fruit. You enjoy a level of luxury undreamed of by most in the Wasteland.
Queenie has gotten you the best black finger in Barter Town to help you out. A man on lone from the mysterious master of the Underworld Master Blaster. He arms your war chariot, Five Fingers Interceptor, and produces a lesser fleet for you new war band of hundred strong mercenaries (25, war machines, 4 men per car/truck and enough bikes to outfit a dozen scouts) along with a fuel tanker. As much as Queenie is putting up for her end of the deal it means your opposition will be even stronger and more deadly. Using Queenies map you look at the route and chart out the greatest threats along an ancient and still somewhat preserved highway cutting across the breath of Australia. The route takes you through and up against the big three Gas Town, Bullet Farm, and Citadel. Through the widest ranging Warlord's territory famed for his fighting men (Humungous), and even brings you in contact with the mysterious and deadly prince of the great northern tribes rumored to be able to kill a man from any range using a sharpened boomerang. Finally, there's Eden itself. Rumored to be armed with a fully functional Old World force. That means tanks, com-pu-tors, and long range screamers that catch the wind. Assuming you've got the balls to take them on. There's also rumors of a mysterious drifter that kills any sod stupid enough to cross the wrong sort. They say he keeps death in his pocket. Still, you can always break the deal if you so choose. Or, just take over the damn town for yourself. But, then that leaves you facing bot Queenie and Master Blaster.
>Commit yourself to the deal.
>Move to take over Barter Town.
>Break the deal and head elsewhere with your war party.
>Approach the plan not following the direct route, but choosing to cut around territorial hazards or seek alliances with others. Think hard on this one as it's not a bad idea to make some friends.
(Will continue this quest tomorrow, going to bed, has turned out better than I thought it would, so will be finishing it.)
>>6278176
>>6278181
>>6278186
You both spit into your hands and shake on the deal. You're given an "estate," in Barter Town as you prepare your war party. It's a warehouse apartment with a garage underneath. Five Fingers and Drag Ass join you in the air conditioned pad as you both drink the purified water and eat fresh, untainted meat and fruit. You enjoy a level of luxury undreamed of by most in the Wasteland.
Queenie has gotten you the best black finger in Barter Town to help you out. A man on lone from the mysterious master of the Underworld Master Blaster. He arms your war chariot, Five Fingers Interceptor, and produces a lesser fleet for you new war band of hundred strong mercenaries (25, war machines, 4 men per car/truck and enough bikes to outfit a dozen scouts) along with a fuel tanker. As much as Queenie is putting up for her end of the deal it means your opposition will be even stronger and more deadly. Using Queenies map you look at the route and chart out the greatest threats along an ancient and still somewhat preserved highway cutting across the breath of Australia. The route takes you through and up against the big three Gas Town, Bullet Farm, and Citadel. Through the widest ranging Warlord's territory famed for his fighting men (Humungous), and even brings you in contact with the mysterious and deadly prince of the great northern tribes rumored to be able to kill a man from any range using a sharpened boomerang. Finally, there's Eden itself. Rumored to be armed with a fully functional Old World force. That means tanks, com-pu-tors, and long range screamers that catch the wind. Assuming you've got the balls to take them on. There's also rumors of a mysterious drifter that kills any sod stupid enough to cross the wrong sort. They say he keeps death in his pocket. Still, you can always break the deal if you so choose. Or, just take over the damn town for yourself. But, then that leaves you facing bot Queenie and Master Blaster.
>Commit yourself to the deal.
>Move to take over Barter Town.
>Break the deal and head elsewhere with your war party.
>Approach the plan not following the direct route, but choosing to cut around territorial hazards or seek alliances with others. Think hard on this one as it's not a bad idea to make some friends.
(Will continue this quest tomorrow, going to bed, has turned out better than I thought it would, so will be finishing it.)
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