Search Results

Found 2 results for "167c9e4ea20bc485433742177e4e1235" across all boards searching md5.

Anonymous /vg/532727375#533292320
7/30/2025, 7:48:43 PM
>>533261727
>>533277436
>>533287696
The interesting thing I learned a while ago is the game will automatically shuffle your soldiers from the slots you place them depending on what perks they have. So it will look for the soldier with a gunner perk and swap him to the gunner slot in-game. Same loader perks and driver perks. So you want at least 1 loader, 1 gunner, and 1 driver. After that it depends on what tank you're running and its crew size. I like to have a dedicated repairer and use a callsign so I know who to switch to when the tank needs repairs. The other tank roles are commander and machinegunner of which there aren't any specific perks for. So I just use the commander as my repairer since I'm probably going to be on him the most anyway. I don't know of any perks that can benefit the machinegunner but for the commander you also want the aim stability perk for when you need to pop out of the hatch and dispatch close enemies.

You can give them health regen so they survive inside better and medpack restoration so they can top off health. Weapon changing speed helps when you need to whip out the wrench to repair. I don't think the melee perk makes your wrench and repairing go faster though like with engineers and building.
Anonymous /vg/532727375#533292320
7/30/2025, 7:48:43 PM
>>533261727
>>533277436
>>533287696
The interesting thing I learned a while ago is the game will automatically shuffle your soldiers from the slots you place them depending on what perks they have. So it will look for the soldier with a gunner perk and swap him to the gunner slot in-game. Same loader perks and driver perks. So you want at least 1 loader, 1 gunner, and 1 driver. After that it depends on what tank you're running and its crew size. I like to have a dedicated repairer and use a callsign so I know who to switch to when the tank needs repairs. The other tank roles are commander and machinegunner of which there aren't any specific perks for. So I just use the commander as my repairer since I'm probably going to be on him the most anyway. I don't know of any perks that can benefit the machinegunner but for the commander you also want the aim stability perk for when you need to pop out of the hatch and dispatch close enemies.

You can give them health regen so they survive inside better and medpack restoration so they can top off health. Weapon changing speed helps when you need to whip out the wrench to repair. I don't think the melee perk makes your wrench and repairing go faster though like with engineers and building.