Search Results
7/15/2025, 8:26:53 PM
Current word on guardian is
>Passive, always active 1 + 1/2 level resistance vs physical damage (B/P/S)
>starts expert in armor, master armor at 11, legendary at 15
>taunt has no save, just always applies a -1 circumstance penalty to things that don't target you, and also offguards an enemy if they don't target you
>12 HP/level, still Str KAS, has better accuracy (so standard most likely, good!) but delayed Weapon Specialization (bad!)
>Hampering Sweeps nuked into three feat chain that is allegedly stronger once you have the whole thing
>Intercept no longers adds resistance, but has increased effect range (10 ft default, 15 ft vs taunted), no idea if it's still just damage transfer or if you actually benefit from your own AC in order to potentially downgrade crits
Seems in a way better state now?
BONUS
>Guardian Archetype gives Sentinel style armor scaling and the Taunt
>Archetype version of Intercept has a 10 minute cooldown, lol
>Passive, always active 1 + 1/2 level resistance vs physical damage (B/P/S)
>starts expert in armor, master armor at 11, legendary at 15
>taunt has no save, just always applies a -1 circumstance penalty to things that don't target you, and also offguards an enemy if they don't target you
>12 HP/level, still Str KAS, has better accuracy (so standard most likely, good!) but delayed Weapon Specialization (bad!)
>Hampering Sweeps nuked into three feat chain that is allegedly stronger once you have the whole thing
>Intercept no longers adds resistance, but has increased effect range (10 ft default, 15 ft vs taunted), no idea if it's still just damage transfer or if you actually benefit from your own AC in order to potentially downgrade crits
Seems in a way better state now?
BONUS
>Guardian Archetype gives Sentinel style armor scaling and the Taunt
>Archetype version of Intercept has a 10 minute cooldown, lol
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