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Anonymous /vr/11814089#11815531
6/21/2025, 10:03:59 PM
>>11814089
Well apparently I'm crazy for pointing out that the game is infinitely better with a no stamina run mod because even at 100 speed walking is absolutely useless and may as well be called "crawling" and running should be called "moving at an acceptable speed".

It's fucking retarded to try and claim it's "supposed to be like that so you can use magic to enchant and fix it". I don't want to wait for hours at the start of every playthrough making enough money and soul gems to enchant clothes so I can literally just "move at a basic normal game speed for longer than 30 seconds".

Also it ruins fighting because enemies don't run out of fatigue when running unlike you. Also I use mods to add a dash and active blocking which costs stamina and if run stamina cost and block stamina cost and dash stamina cost and spell cast stamina cost and archery stamina cost are all on then you end up at 0 stamina in like 3 seconds.

Without run stamina cost and with a few mods Morrowind is probably the best action RPG I've ever played. Without mods its poorly balanced slop that ends with 99% of encounters outside of Bloodmoon expansion being trivially easy by level 15.

Here is the combat mod I use to add dashing and much better enemy AI (MWSE only, no pleb OpenMW users)
https://www.nexusmods.com/morrowind/mods/51034