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Anonymous /tg/95973974#95998344
7/2/2025, 2:59:03 PM
>>95992542
continuing on this a bit.
I know jack shit about airplanes, let along about dogfight. I have a few questions for airplane buff anons out there:
>Question 1: should the airplanes be able to accelerate, or is it assumed that fighters more or less have an optimal dogfighting speed? (which will be different from one model of fighter to another, obviously)
I mean accelerate/decelerate over multiple rounds (like in Gaslands) rather than decelerate for a short time when performing a maneuver, for example
>Question 2: How should I factor in altitude, if at all?
In Warlord WWII dogfight game, IIRC altitude is something you can spend when performing maneuvers, and increase in moments of respite. So there's three possible game dynamics that could be gotten out of this:
>Option 1: some maneuvers have a cost in altitude, you can spend additional altitude points for bonuses. Altitude is regained if you can fly in a straight line/wide turn for a round
>Option 2: altitude is just something that varies in some circumstances, after a certain type of movement, but it can either increase or decrease. It just influences your ability to be shot at, or not, depending if the opponent is at your altitude
>Option 3: altitude was just a factor for dogfights during WWII, if you want to be generic you may as well drop it because it is completely irrelevant nowadays
>Question 3: Gees. Would it be fair to use it as yet another token you can get in exchange for the ability to perform some maneuvers/ get bonus to some moves?
If you accumulate too many, your pilote blank out. You can decrease it when nothing happens. Something like that?
>Question 4: Pilot skills. Where do they factor in?
What makes a better pilot? Can he take more Gs? Have a higher bonus for performing maneuvers? Have some maneuvers that only they can perform?