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7/13/2025, 6:23:14 AM
>>715323687
>Takaki also talked about Nintendo’s reaction to Senran Kagura, saying that “there weren’t actual restrictions, or anything that they actually told me not to do, but I did feel the pressure from Nintendo. But, you know, after we discussed so many times, we managed to make it happen. With the first game there was a lot of confusion on Nintendo’s part, because they didn’t really know the gameplay, and they only saw the sexy side. Yet, after they saw what the actual gameplay was like, they didn’t have any problem because they knew what the game was all about. For Senran Kagura 2 it wasn’t that hard”.
https://web.archive.org/web/20170228191647/http://www.dualshockers.com/2016/10/06/senran-kagura-peach-beach-splash-interview-producer-talks-ps4-fanservice-vr-features-and-much-more/
Had to dig my own post, but found.
>Takaki also talked about Nintendo’s reaction to Senran Kagura, saying that “there weren’t actual restrictions, or anything that they actually told me not to do, but I did feel the pressure from Nintendo. But, you know, after we discussed so many times, we managed to make it happen. With the first game there was a lot of confusion on Nintendo’s part, because they didn’t really know the gameplay, and they only saw the sexy side. Yet, after they saw what the actual gameplay was like, they didn’t have any problem because they knew what the game was all about. For Senran Kagura 2 it wasn’t that hard”.
https://web.archive.org/web/20170228191647/http://www.dualshockers.com/2016/10/06/senran-kagura-peach-beach-splash-interview-producer-talks-ps4-fanservice-vr-features-and-much-more/
Had to dig my own post, but found.
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