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Anonymous /tg/95924632#95975063
6/29/2025, 4:15:18 AM
>>95974971
>Metamagic can be a once per encounter thing, so you strategically have to use it for the most impact, akin to psychic's amps.
Even if I ignore the fact most metamagics aren't powerful enough to have that kind of limitation (I struggle to comprehend why Quickened Spell is ONCE PER DAY), Metamagics already have that "strategic planning" cost built in. Like, you aren't going to use Reach Spell if the enemy is up close.
I think their avoidance of designing Metamagics with resource limits beyond QS is from both D&D5e Sorcerer (read: Wizard subclass that poached them...) arbitrarily limiting and doubling the daily resource accounting with both Sorcery Points and Spell Slots; alongside 1e's issues of needing to prepare metamagics with the spell beforehand if you were a Prepared Caster (Sponts. had what we all know and "love", spending a full-round action to cast an empowered spell). I think they wanted to find a simple way of providing spell alterations --given how much they became encoded in D&D spell design-- without making it a must-take. Hence the admittedly limp versions of Reach/Widen/Twinned/Quickened Spell we know today.

> Spell trickster does a better job of altering spells than metamagic ever did
Spell Trickster is rad, but I understand why they didn't expand upon it. That's A LOT of space dedicated for one archetype to do things for spells they...probably should let you do to begin with (least for the non-Fireball options). It is genuinely hard to make more of, especially for less commonly ran or known spells.

>>95975019
Note that this is still a one action cost and actually not that helpful when you think about it. If used on a foe, why would you want them to be CLOSER to your squishy ass...?
Animist is the best designed caster and I can say more casters need to be built like them and Oracle, but I wouldn't too much stock in that feat for the purposes of this discussion...