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Anonymous /3/995160#1014077
6/23/2025, 6:48:12 AM
>>1014074
>Not OP (I just like haunting ground) but how would one go about making the different costumes for a character?
3D character artists create a base mesh (model with no clothing) first then model clothing over it. As long as you have a base mesh, you can make whatever costume you want. See pic related.

>>1014074
>>Additionally, how would you guys handle changes to the model such as how they clearly change the position of the breasts between models? Is there an easier way to do that without completely remaking the model each time?
Blendshapes/shapekeys. Look it up. Lets you deform parts of the character and store it. So say if you wanted a character with small boobs to have big boobs, you can do that and manipulate a slider to control the size.