Search Results
7/19/2025, 12:35:47 PM
-color pie is strictly defined on an effect/board level
-the internal balancing is transparent and predictable
-power creep cannot exist due to the formulaic assignment of costs. Old cards will always be useful
-every card is useful in multiple contexts
-can be arbitrarily expanded
-the game contains a vastly simplified miniature version of itself by just isolating the fren card type
-the entire balance (cost to effect correspondence) across all cards can be changed and controlled from a single table
-low (exoteric) and high (esoteric) level gameplay available via the same cards/rules due to the strictness of the color pie and effect distribution
-complexity of interactions are produced from a relatively small number of predefined effects mixed together
-effects, terminology, and symbols are generalized across all cards/effects
-knowledge from mtg, yugioh, and other tcgs/tabletop has a high transfer rate. shares most in common with early magic and yugioh
-small number of special cases – special cases are are just applications of general rules in uncommon contexts
-basic rules fit on a playmat
-advanced rules fit on 1 side of 1 page
-no financial motive in game design (chase cards, randomization, pandering, unbalanced rare cards, etc)
-skill > cards
-can be played by 2+ players using the same rules
-deck optimization is streamlined due to transparency of internal balancing and construction of the game database
-development is open to the community
-the physical game is literally free
-the internal balancing is transparent and predictable
-power creep cannot exist due to the formulaic assignment of costs. Old cards will always be useful
-every card is useful in multiple contexts
-can be arbitrarily expanded
-the game contains a vastly simplified miniature version of itself by just isolating the fren card type
-the entire balance (cost to effect correspondence) across all cards can be changed and controlled from a single table
-low (exoteric) and high (esoteric) level gameplay available via the same cards/rules due to the strictness of the color pie and effect distribution
-complexity of interactions are produced from a relatively small number of predefined effects mixed together
-effects, terminology, and symbols are generalized across all cards/effects
-knowledge from mtg, yugioh, and other tcgs/tabletop has a high transfer rate. shares most in common with early magic and yugioh
-small number of special cases – special cases are are just applications of general rules in uncommon contexts
-basic rules fit on a playmat
-advanced rules fit on 1 side of 1 page
-no financial motive in game design (chase cards, randomization, pandering, unbalanced rare cards, etc)
-skill > cards
-can be played by 2+ players using the same rules
-deck optimization is streamlined due to transparency of internal balancing and construction of the game database
-development is open to the community
-the physical game is literally free
ID: ciUWY3lG/biz/60541353#60542109
6/24/2025, 3:23:01 PM
ID: 3RJUMuuU/biz/60540146#60540261
6/24/2025, 12:59:37 AM
ID: p9PZs+ll/biz/60536353#60536353
6/23/2025, 2:59:54 AM
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