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Anonymous /tg/95835010#95929100
6/22/2025, 7:15:54 PM
>>95926455
Thank you. The rules are kind of clunky, but I can see a very dedicated crew of Battletech veterans finding some fun out of them. I do like the use of colour-coded d12 in trying to break the mechanical restraints of a clearly Classic Btech-inspired ruleset, even if the end result is charmingly old-style.
I know it's peculiar, but the lore is ... weak. It marries the typical poor CGL poor writing with some ludicrous setups (Russia, whatever the Dalmatian Italian female admiral is, a gender bender version of D'Annunzio?). Starting the thing with an excruciatingly boring pseudo-scientific rant about fake science does not help either).
What worries me, what market there is for a lore-poor, mechanically heavy game for such a niche setup (airships)? Also, get better art, Castles in the Sky may have been the typical generic Osprey ruleset, but the art sure blows out of the sky whatever Leviathan provides. Even the eye wants his part.