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6/17/2025, 10:50:30 PM
>>712936490
Do you remember the atmosphere post-Skyward Sword? Everybody complained about the extreme linearity of that game, how you're always railroaded from one place to the next. The more years go by and especially now with TotK existing and being disappointing it's easy to look back on BotW and see the myriad of cracks, but on release it was a literal breath of fresh air that invigorated the sense of adventure each mainline Zelda title slowly but surely stripped away in exchange for handholdiness, tutorials and linearity galore. So the game is "for" people that enjoy the solitude of games like Shadow of the Colossus, or the map exploration of RDR2. It's more akin to something like Death Stranding, where the travel time *is* the game. Gathering resources, completing light puzzles, breaking in horses, finding a new village, feeling like every small step you take puts you closer and closer to Ganon, that figure you know you've technically been able to go fight since the Great Plateau. Nobody likes the Great Beasts, nobody liked the bosses, what people took away was the in-between. The solitude. The atmosphere.
Do you remember the atmosphere post-Skyward Sword? Everybody complained about the extreme linearity of that game, how you're always railroaded from one place to the next. The more years go by and especially now with TotK existing and being disappointing it's easy to look back on BotW and see the myriad of cracks, but on release it was a literal breath of fresh air that invigorated the sense of adventure each mainline Zelda title slowly but surely stripped away in exchange for handholdiness, tutorials and linearity galore. So the game is "for" people that enjoy the solitude of games like Shadow of the Colossus, or the map exploration of RDR2. It's more akin to something like Death Stranding, where the travel time *is* the game. Gathering resources, completing light puzzles, breaking in horses, finding a new village, feeling like every small step you take puts you closer and closer to Ganon, that figure you know you've technically been able to go fight since the Great Plateau. Nobody likes the Great Beasts, nobody liked the bosses, what people took away was the in-between. The solitude. The atmosphere.
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