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Anonymous /tg/96005629#96007986
7/3/2025, 9:50:45 PM
>>96005629
For dragons, my preferred take is to make them elemental in nature, the remainders of a primordial time when the forces of the elements where more wild and untamed, creatures that are just as much the essence of their element as they are flesh and blood, unlike most other modern creatures that lean much more towards one or the other. When a flame dragon is using its breath weapon on a target, it’s not merely doing something as mundane as igniting a flammable gas, they’re harnessing the elemental fury in their heart and directing it out of their mouth, like a flame spell that they know from birth, and they don’t typically live in volcanic or desert regions merely because they can withstand the conditions while most other creatures can’t, but because they can actually feed on the heat to help sustain themselves, even allowing themselves to hibernate for years or even centuries at a time. Each element has its own breed(s) of dragon, with a few rare hybrids, water dragons being more serpent-like, with wings that are more like flying fish fins, or more whale-like ones that love deep in the sea, flame dragons being mainly divided into volcano-dwellers like this one and desert-dwellers whose bodies are duller to blend in better with the sand and whose fire breath is more focused and mainly used to heat sand into glass and cut off prey, ice dragons that live on mountains that cause avalanches to bury prey and ones that live in tundra and prefer to disguise themselves and freeze prey solid in ambushes, and so on. Is there anything I need to improve on or ways I can make the dragons of different elements more distinct? And what settings/systems do elemental dragons well, assuming that you don’t have any in your own?