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7/21/2025, 1:46:57 PM
>>532116381
Fine. I'll give a small peek.
That old concept I showed off the first time evolved into a behemoth that's a total PITA to build up on New Games, so I made a supporting machine that assembles all of the required components out of Iron/Copper/Steel/Sulfur/Plastic, pulled directly from a central repository.
It then sends out a global alarm when it has enough to make one instance of the machine so I can pick it up and assemble it. (Ignore the blues and greens. I put those in out of boredom, just to see if it would work.)
It works wonderfully for its actual role. Constantly outputting, and capable of clearing itself in every phase.
Everything you see in that list is something that exists in the steel chest there right now.
>>532116520
>>532116574
Unconstrained throughput is overrated, but when you start toying with things like selector combinators and fine-tuning machines via offset, that's a simple problem to solve.
>>532116909
Half of the game is doing exactly that. How do people stick with a game where they just line up boxes and fuel inputs? It's like being hired to be a drone, but even in the world of your own imagination.
Fine. I'll give a small peek.
That old concept I showed off the first time evolved into a behemoth that's a total PITA to build up on New Games, so I made a supporting machine that assembles all of the required components out of Iron/Copper/Steel/Sulfur/Plastic, pulled directly from a central repository.
It then sends out a global alarm when it has enough to make one instance of the machine so I can pick it up and assemble it. (Ignore the blues and greens. I put those in out of boredom, just to see if it would work.)
It works wonderfully for its actual role. Constantly outputting, and capable of clearing itself in every phase.
Everything you see in that list is something that exists in the steel chest there right now.
>>532116520
>>532116574
Unconstrained throughput is overrated, but when you start toying with things like selector combinators and fine-tuning machines via offset, that's a simple problem to solve.
>>532116909
Half of the game is doing exactly that. How do people stick with a game where they just line up boxes and fuel inputs? It's like being hired to be a drone, but even in the world of your own imagination.
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