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6/15/2025, 6:26:49 AM
>>527480785
It depends. I think the 3D skins in games like horizon walkers are quite cheap to make. People go crazy over how much skin is showing in HW skins when in reality the devs do it intentionally so they don't have to deal with clothes clipping. Less fabric = less physics bugs and way easier rigging.
As for 3D skins in actual high-budget games like GFL2 or Snowbreak? They definitely cost way more. You can brute force l2ds to work, toss some money at an illustrator and a rigger and you’ll get something usable. But with 3D skins, especially smooth, high-quality ones, you need way more technical knowledge. You need a full team, modelers, riggers, animators, vfx and QA and all of that adds up fast. Also the 3d skins need to be integrated into the gameplay so there's also that.
It depends. I think the 3D skins in games like horizon walkers are quite cheap to make. People go crazy over how much skin is showing in HW skins when in reality the devs do it intentionally so they don't have to deal with clothes clipping. Less fabric = less physics bugs and way easier rigging.
As for 3D skins in actual high-budget games like GFL2 or Snowbreak? They definitely cost way more. You can brute force l2ds to work, toss some money at an illustrator and a rigger and you’ll get something usable. But with 3D skins, especially smooth, high-quality ones, you need way more technical knowledge. You need a full team, modelers, riggers, animators, vfx and QA and all of that adds up fast. Also the 3d skins need to be integrated into the gameplay so there's also that.
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