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ID: HA/XTSkJ/qst/6260881#6267406
6/29/2025, 6:39:41 PM
(Due to the creature being stunned, that's 3 degrees of success!)
You take the shot on the blinded creature, expecting recoil but finding none from the energy pistol. The shot hits along the folds of mottled skin where the elongated neck meets the torso, the red beam visibly refracting across the whole body of the creature as the layer of wet slime it's coated in goes up in a flash of steam. It lets out a screech & flails wildly at nothing, before an easy followup shot strikes true through the torso, a bit to the left & down. The superheated energy cuts through the soft innards of the beast like butter & continues down the corrdidor. One final shot scrapes back of its neck as it goes down smoking. Kain runs into the cone of your light & smacks it on the head while it's down, for all that does.
>-3 SEC Charges
(No recoil penalty/DC increase for each following roll for energy weapons. No initiative contest against enemies that are stunned or caught unawares. 6 Luck Roll result resolved.)
You hear a muffled voice, hands still gripping your laser in case the amphibian gets up or another barges in. After a moment, you realize it's coming out of your backpack, & reach in to grab the dead woman's Pip-Boy. You never turned off the radio module that was set to listen in on the reply frequency for their broadcast. Sounds like an older man, albeit garbled, but you can make out "still" & "offer." You lower the volume down to a whisper as you hear more noise from further towards your raft.
Todd speaks up as you begin to file out, "We should have left someone to guard the raft." Lorraine replies, "Not sure leaving someone alone would have been wise." You all step quietly, despite the slight echo of your footsteps, past the overgrown salamander. A gunshot rings out ahead, definitely not thunder this time. You cut off your torch-light. Creeping as silent as you can, you end up at the first bulkhead door, only to peek out & see a small boat, albeit much more impressive than your raft, moored to the same railing, several men aboard fighting off those salamander creatures with spears, harpoons, & guns on each hip.
You could step in to help, observe what happens, or start taking out the armed men right now.
>Attack the Salamanders
>Attack the Sailors
>Wait & See
>Announce Yourself
>Go Back & Barricade a Room
>Hold Them at Laser-Point (once they've killed the mutants)
>Shoot their Boat
>Write-In
[Would you all prefer hidden DCs or that I start revealing them?]
You take the shot on the blinded creature, expecting recoil but finding none from the energy pistol. The shot hits along the folds of mottled skin where the elongated neck meets the torso, the red beam visibly refracting across the whole body of the creature as the layer of wet slime it's coated in goes up in a flash of steam. It lets out a screech & flails wildly at nothing, before an easy followup shot strikes true through the torso, a bit to the left & down. The superheated energy cuts through the soft innards of the beast like butter & continues down the corrdidor. One final shot scrapes back of its neck as it goes down smoking. Kain runs into the cone of your light & smacks it on the head while it's down, for all that does.
>-3 SEC Charges
(No recoil penalty/DC increase for each following roll for energy weapons. No initiative contest against enemies that are stunned or caught unawares. 6 Luck Roll result resolved.)
You hear a muffled voice, hands still gripping your laser in case the amphibian gets up or another barges in. After a moment, you realize it's coming out of your backpack, & reach in to grab the dead woman's Pip-Boy. You never turned off the radio module that was set to listen in on the reply frequency for their broadcast. Sounds like an older man, albeit garbled, but you can make out "still" & "offer." You lower the volume down to a whisper as you hear more noise from further towards your raft.
Todd speaks up as you begin to file out, "We should have left someone to guard the raft." Lorraine replies, "Not sure leaving someone alone would have been wise." You all step quietly, despite the slight echo of your footsteps, past the overgrown salamander. A gunshot rings out ahead, definitely not thunder this time. You cut off your torch-light. Creeping as silent as you can, you end up at the first bulkhead door, only to peek out & see a small boat, albeit much more impressive than your raft, moored to the same railing, several men aboard fighting off those salamander creatures with spears, harpoons, & guns on each hip.
You could step in to help, observe what happens, or start taking out the armed men right now.
>Attack the Salamanders
>Attack the Sailors
>Wait & See
>Announce Yourself
>Go Back & Barricade a Room
>Hold Them at Laser-Point (once they've killed the mutants)
>Shoot their Boat
>Write-In
[Would you all prefer hidden DCs or that I start revealing them?]
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