Search Results

Found 1 results for "1d7d1259f8c55caae4ad5253b9aa4a5a" across all boards searching md5.

Anonymous /v/716404247#716411327
7/25/2025, 5:27:47 PM
>>716410616
So in your opinion, a good open world is less about the things you can do in it, but rather the traversal of that world itself? (this is not sarcastic I'm just keeping the convo going. This is the first non culture war or coomer slop thread on the site in days)
To me, it feels reductive to say that density of gameplay variety can be boiled down to a "base assumption that travelling is just the boring thing you do between the things you actually want to be doing." Traveling should be fun yes, but to me, traveling is gaemplay that is rewarded with a "higher tier" gameplay experience where you can do even more engaging activities when you get there. Much the same that mountain climbing is enjoyable, but there should be a view at the top that makes the effort worth it. Otherwise it feels like we're making a sandwich and spending all our time on the bread if that makes sense.

>>716410935
Nta the anon you're responding to, just curious since your take sort of conflicts with the other anon. How would you feel about a game where the travel is "the point." (Death Stranding comes to mind.) For an open world to be "good" does it need to focus on the traversal of that world, or the rewards for traversing? (obviously a mixture of both is important, but what is the composition of that mixture?)