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7/25/2025, 11:21:33 AM
>>96171104
>Ultra-moderns were boring shit, where everyone wanted to play Western Forces with all the toys and no one wanted to play sandal-wearing OPFOR being stomped.
Eh, I'll wilingly play OPFOR because it has unique challenges. Especially with more realistic scenarios where Blue and Red both have coverts on the table, Blue's got air support and a couple Hummers full of troops as backup but Red has 3 IEDs, 1 traitor in the allied Blue unit on the ground, and 50 militia jackoffs split between hidden deployment and reinforcements backing up a dozen Trained troops in an urban area. Or when you're running angry Russkie mafia bandits trying to pull a bank heist extract against EU SWAT, or a Cartel hit on an LEO gathering, or any of dozens of other scenarios that aren't just plugging durkas for three hours and six turns.
Basically design the scenario to test things, and be willing to accept that sometimes the "win" condition costs you horribly.
>Ultra-moderns were boring shit, where everyone wanted to play Western Forces with all the toys and no one wanted to play sandal-wearing OPFOR being stomped.
Eh, I'll wilingly play OPFOR because it has unique challenges. Especially with more realistic scenarios where Blue and Red both have coverts on the table, Blue's got air support and a couple Hummers full of troops as backup but Red has 3 IEDs, 1 traitor in the allied Blue unit on the ground, and 50 militia jackoffs split between hidden deployment and reinforcements backing up a dozen Trained troops in an urban area. Or when you're running angry Russkie mafia bandits trying to pull a bank heist extract against EU SWAT, or a Cartel hit on an LEO gathering, or any of dozens of other scenarios that aren't just plugging durkas for three hours and six turns.
Basically design the scenario to test things, and be willing to accept that sometimes the "win" condition costs you horribly.
7/4/2025, 7:44:34 AM
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