Search Results

Found 1 results for "1fede70929df3ccf920f34f572f67b46" across all boards searching md5.

Anonymous /tg/95954580#96017979
7/5/2025, 12:55:12 PM
>>96017946
>Are these translatable to ExEss? I'm STing a game soon-ish and I want my players to feel free and still have rules that help with the narrative.
I think they would be, yes. You'd want to it to 1m intervals rather than 5m intervals, and set the caps on motes per tick to the maximum size of Essence's mote pools rather than trying to match 3e values. It does leave you without the 1-4m free space 3e has, but Essence is also a lot more generous with 0m/free charms in the first place, so people can still do stuff there. I could see Anima being somewhat annoying too, because you accrue a lot more levels of it in Essence than in 3e, but I don't see a straightforward way to make it cheaper to suppress. Personally I'd just roll with it and not change the cost to suppress anima, since the reason the rules for suppressing anima exist in 3e's Glory Overwhelming was to be something like the personal pool with the power to do some but not much essence-based activity subtly. Essence doesn't have personal mote pools, so there wouldn't be the need to replicate the option.

I will say that of all Exalted systems Essence is the one that needs something like Glory Overwhelming least, because it's pretty committed to making charms that don't need costs free and already balances the amount of motes you can reasonably spend in a turn by limiting how many charms you can activate per action with it's 1-charm-per-step rule. It also already has the best system for the Great Curse, which can sometimes fill a similar rule to fever consequences.