Search Results
7/20/2025, 9:05:26 PM
7/18/2025, 11:36:33 PM
Drive impact
>Hard to react to, can be done as a cancel or raw, can't be reliably stopped by normals
>If your opponent reacts appropriately you lose additional health and drive meter
Drive parry
>Hard to react to and you need to be looking for it to properly PC throw it or bait it. Beats normals occasionally and is done as a read
>If your opponent reacts appropriately you lose additional health and drive meter
Drive reversal
>Beats most non-jab normals and must be baited out and punished or supered on reaction, hard to proactively stop once you've committed to a button
>If your opponent reacts appropriately you lose additional health and drive meter
Drive rush
>Hard to check, low drive cost, great reward if it succeeds
>You do not lose additional drive meter if it's checked accordingly
Gee I wonder which of these difficult to play around mechanics needs to be adjusted and how!
>Hard to react to, can be done as a cancel or raw, can't be reliably stopped by normals
>If your opponent reacts appropriately you lose additional health and drive meter
Drive parry
>Hard to react to and you need to be looking for it to properly PC throw it or bait it. Beats normals occasionally and is done as a read
>If your opponent reacts appropriately you lose additional health and drive meter
Drive reversal
>Beats most non-jab normals and must be baited out and punished or supered on reaction, hard to proactively stop once you've committed to a button
>If your opponent reacts appropriately you lose additional health and drive meter
Drive rush
>Hard to check, low drive cost, great reward if it succeeds
>You do not lose additional drive meter if it's checked accordingly
Gee I wonder which of these difficult to play around mechanics needs to be adjusted and how!
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