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Anonymous /tg/95869889#96007772
7/3/2025, 9:16:06 PM
Last year I shared the collectible card game I'm working on.
https://unfinishedgames.eu/wp-content/uploads/2025/05/Muck-rules-doc.pdf
https://unfinishedgames.eu/wp-content/uploads/2025/05/basic-card-set.pdf

I've since created a digital demo.
https://unfinishedgames.eu/wp-content/uploads/2025/06/MuckAlpha2-20250628T110827Z-1-001.zip

It's gone through a lot of iterations. I remember the first version was always an eternal stalemate, because I didn't realize that there should be a distinction between momentum and progress. The losing player should be able to win the momentum back if they play well, but that shouldn't undo everything that happened in the game until then.
I think the current ruleset works pretty well. There's three different kinds of strategy to pursue, which are all viable, and players have the creative freedom to come up with ways to play them.

Any card enthusiasts interested in stress testing the game and finding out if there are any broken combos?