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Anonymous /vg/531467595#531498479
7/16/2025, 10:51:04 PM
>>531486725
At least kf2 felt good to play despite missing the aesthetic.
Kf3 doesn't feel good. Gore is fine. But it's a step down from 2. There are some moments when cutting enemies into pieces with the katana is cool, and the ninja throwing weapons are cool, I'll give it that. But. Enemies are few in number, and they have more ranged attacks. Classes are gay. Personalities are terrible. The firebug lady makes pathetic attempts at marvel quips. It's actually embarrassing to listen to. Whoever wrote those lines should be shot. If holding M1, press R to reload, the gun won't shoot unless I release M1 and repress it. This is annoying. Friendly animations are silly. Bullets are coming out at a 30 degree angle from the gun with no visible recoil. The UI is clearly made for consoles. You start the game by loading into a "mourningstar" base but it's squads-only. And when we're ready for a mission we have to walk to the helicpoter pad. Because of course we do. There's also menues for a future Season Pass. You can buy premium currencies. Cosmetics and all that. Also gun recoil feels trash. Audio is trash. The final bosses are annoying. I never got a funny patriarch MY CHILDREN, nope. Just big buff monster blob. Also we have limited stims now and have to buy them at the store. Player outlines look like pixelated dogshit, and they're terribly implemented. The lighting is bad. There's an overabundance of fog. The physics of the enemy ragdolls is very inconsistent, shooting someone from the side can make them lose all momentum and drop straight down instead of falling forward. Other times enemies go flying like they're made of paper. And when the bloat does a certain animation the mesh deforms drastically. Most guns are ugly. The enemy cyber-design is lame. And the visual effects look dated.
Unlikable things permeate the entire game.