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6/30/2025, 8:00:00 PM
You can only hope that Commandramon has been pulled off the menial task thanks to his success. If cleanup duty is being left to some different Mekanorimon, you can delete it without guilt. You draft out a plan and do your research on the surrounding area, gathering escape routes, response times, and other factors. The only thing you can't ever account for is the possibility that Brigadramon will take notice. You don't have access to a jamming team, so you can't stop any rescue signals from going out. If he flies towards you from the pinnacle of the Tower, it's over. But that's how its always been, so you come to terms with it in the end.
After a short slump where Phascomon gets too lazy to train, you finally decide to put your plan into action.
"We going right in?"
"Yeah. All the rubberneckers are gone."
You're standing in front of the barrier, with your hands wreathed in orange once again. You've made sure to watch the skies for activity, and as luck would have it, you spotted a shift change after just an hour of rooftop surveillance. A Mekanorimon has entered the cordoned-off field, with another one leaving in the same moment. You don't spot any Pteramon, so you're confident there's just one enemy.
Just like last time, you approach the ruined partition. Construction teams have clearly been through here, and the surrounding buildings are repaired. The only remaining wreckage is Doc's workshop, and the two empty hab-partitions next to it. Now that you have a moment to examine it, the spatial distortion is disorienting. His home was an L-shaped structure that fit between two buildings, and he had some kind of program hiding the door. Now that it's inactive, it looks like a rift in reality that displays both his front hallway and living room from the same angle. It's a kind of optical illusion that your eyes can barely parse.
Your Mekanorimon target is standing on a rooftop. You have about a minute to come up with your combat approach. You knew you had to jump it fast, but your battle plan was always to examine the environment and come up with the best way to bait it in. Another mystery factor is the behavior of the driver. The cockpit is too tinted for you to identify the Rookie and typecast its personality. Could it be a studious Commandramon, a cheeky Espimon, or something else?
After a short slump where Phascomon gets too lazy to train, you finally decide to put your plan into action.
"We going right in?"
"Yeah. All the rubberneckers are gone."
You're standing in front of the barrier, with your hands wreathed in orange once again. You've made sure to watch the skies for activity, and as luck would have it, you spotted a shift change after just an hour of rooftop surveillance. A Mekanorimon has entered the cordoned-off field, with another one leaving in the same moment. You don't spot any Pteramon, so you're confident there's just one enemy.
Just like last time, you approach the ruined partition. Construction teams have clearly been through here, and the surrounding buildings are repaired. The only remaining wreckage is Doc's workshop, and the two empty hab-partitions next to it. Now that you have a moment to examine it, the spatial distortion is disorienting. His home was an L-shaped structure that fit between two buildings, and he had some kind of program hiding the door. Now that it's inactive, it looks like a rift in reality that displays both his front hallway and living room from the same angle. It's a kind of optical illusion that your eyes can barely parse.
Your Mekanorimon target is standing on a rooftop. You have about a minute to come up with your combat approach. You knew you had to jump it fast, but your battle plan was always to examine the environment and come up with the best way to bait it in. Another mystery factor is the behavior of the driver. The cockpit is too tinted for you to identify the Rookie and typecast its personality. Could it be a studious Commandramon, a cheeky Espimon, or something else?
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