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TercioQM !mnPIYfftksID: gswF7ZSj/qst/6231466#6249194
5/27/2025, 10:21:00 PM
Already, more and more cavalry men push into the city. The knights of the second, having finally entered, are moving towards the arquebusiers, who, seeing their protection caught by the rear, scramble over themselves to run back into the gatehouse. You cannot help but notice the field littered with dead horses. Left bloodsoaked in the ground, the former battle banner of your skirmishers tell you what you need to know: the first have been wiped out to a man. With the expert medics of the Santo Cor left behind with your army, it is unlikely many of the wounded will live either.

Your conflict, however, is already over. It does not take long until the remaining men, seeing themselves utterly surrounded and with their advantageous position broken, surrender, throwing their arms down and raising their hands. Without wasting time, you order your men to treat the wounded and cordon off your new prisoners into somewhere they can be easily watched, and though none yet dare disobey you, their mind is clearly somewhere else: sacking. It is the reward which drives many men to war, and it would be a lie to say you did not look forward to it as well, even if you doubted the pickings in this small town to be anything compared to the wealth you had gained in your time as a mercenary.

Still, best to ensure whatever looting is done is accomplished so in an orderly manner. After losing an entire troop, it'll do you good to have some loot to smooth things over with your young colonel.

>ROLL 1D20 TO SAVE SOME OF THE WOUNDED, BEST OF THREE