Search Results
5/28/2025, 5:36:47 PM
PRESETS FOR THIS QUEST:
Player Character:
[x] Pragmatic
Leaders and history:
[x] Strange - a world not unlike our own, but still different... what will the future bring? No one knows.
Science:
[x] Mad - writers of science fiction never could have imagined you would create their fantasies in reality (so soon, at least), but here you are.
Magic:
[x] Yes, minor - some magic exists, but it is not widely known.
ACTUAL CHOICES:
Location:
>Verne - a South Acorian country with sympathetic leaders.
>Veda - the jungles are great for cover, and there are some natives here to exploit.
>Antarctica - desolate ice. Not much in terms of resources, at least until you get under the ice cap, but good luck getting to you with any sizeable force.
>The Moon - Antarctica still to populated for you? Here, you won't have to worry about that. Although... how do we get down, again?..
>Write-in (consult the maps and questions for details)
Starting assets (pick 2):
>Zeppelins - 2 armoured Zeppelins. Their age is past, and functionally they've been replaced by planes, but perhaps you will find a use for them?
>Panzer - 4 Panzer IV and 2 Tiger I tanks, along with crews and a commander that has seen a good bit of action.
>Battlecruiser - faster than a Battleship, but less armoured. Good raider. It lacks ammo for the guns though.
>Battalion - young, but eager Lond soldiers, indoctrinated and ready to serve the Cause.
>Company - fewer, but veteran soldiers. What they lack in vigour, they make up for in experience and loyalty.
>Pilots - pilots without planes... with some inventiveness, a use can be found for these.
>Occultists - two dozen men in dark robes. They look out of place in this day and age, but they're the best the secret Vertei Society could muster - allegedly.
You also start with
[x] Scientists
for free. The plan wouldn't work without them, after all.
Is the world a hopeful or pessimistic place?:
>Hopeful
>Pessimistic
(2/4)
Player Character:
[x] Pragmatic
Leaders and history:
[x] Strange - a world not unlike our own, but still different... what will the future bring? No one knows.
Science:
[x] Mad - writers of science fiction never could have imagined you would create their fantasies in reality (so soon, at least), but here you are.
Magic:
[x] Yes, minor - some magic exists, but it is not widely known.
ACTUAL CHOICES:
Location:
>Verne - a South Acorian country with sympathetic leaders.
>Veda - the jungles are great for cover, and there are some natives here to exploit.
>Antarctica - desolate ice. Not much in terms of resources, at least until you get under the ice cap, but good luck getting to you with any sizeable force.
>The Moon - Antarctica still to populated for you? Here, you won't have to worry about that. Although... how do we get down, again?..
>Write-in (consult the maps and questions for details)
Starting assets (pick 2):
>Zeppelins - 2 armoured Zeppelins. Their age is past, and functionally they've been replaced by planes, but perhaps you will find a use for them?
>Panzer - 4 Panzer IV and 2 Tiger I tanks, along with crews and a commander that has seen a good bit of action.
>Battlecruiser - faster than a Battleship, but less armoured. Good raider. It lacks ammo for the guns though.
>Battalion - young, but eager Lond soldiers, indoctrinated and ready to serve the Cause.
>Company - fewer, but veteran soldiers. What they lack in vigour, they make up for in experience and loyalty.
>Pilots - pilots without planes... with some inventiveness, a use can be found for these.
>Occultists - two dozen men in dark robes. They look out of place in this day and age, but they're the best the secret Vertei Society could muster - allegedly.
You also start with
[x] Scientists
for free. The plan wouldn't work without them, after all.
Is the world a hopeful or pessimistic place?:
>Hopeful
>Pessimistic
(2/4)
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