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6/18/2025, 12:14:46 AM
>>8630740
Still not much info. "looks like crap" could be seams, artifacts, not matching the style of the image, not following the prompt, and more. Also no idea what your settings are. Most I can give you is general advice you should've already read in a guide, those have more space for text and image examples.
In general the most important thing to control is denoise. The higher you go the more the inpaint area is allowed to change. Go too low and all you're doing is cleaning up minor details like jaggy lines, can't change any large areas with continuous color like a finger. Go too high and the model disregards the original image context, drawing stuff based on your prompt but not necessarily stuff that fits or makes sense. That's usually above 0.65 or so. There's a sweet spot in-between where inpainting works best, but that changes with every inpaint job. Experiment.
The most reliable way to inpaint also takes the most effort. Take the image into an external program first and pre-draw what you want the model to change, using rough blobs of color. This lets you use much lower denoise and gives the model a hint of what you expect. Pic is at 0.55 denoise, doing it without this prep would require 0.8 or more before the color of her arm can change sufficiently. And with that high denoise the model tends to go wild.
Still not much info. "looks like crap" could be seams, artifacts, not matching the style of the image, not following the prompt, and more. Also no idea what your settings are. Most I can give you is general advice you should've already read in a guide, those have more space for text and image examples.
In general the most important thing to control is denoise. The higher you go the more the inpaint area is allowed to change. Go too low and all you're doing is cleaning up minor details like jaggy lines, can't change any large areas with continuous color like a finger. Go too high and the model disregards the original image context, drawing stuff based on your prompt but not necessarily stuff that fits or makes sense. That's usually above 0.65 or so. There's a sweet spot in-between where inpainting works best, but that changes with every inpaint job. Experiment.
The most reliable way to inpaint also takes the most effort. Take the image into an external program first and pre-draw what you want the model to change, using rough blobs of color. This lets you use much lower denoise and gives the model a hint of what you expect. Pic is at 0.55 denoise, doing it without this prep would require 0.8 or more before the color of her arm can change sufficiently. And with that high denoise the model tends to go wild.
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