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7/21/2025, 11:59:41 PM
"I see..yet none of these things require mine own presence, do they not?"
"Indeed, sire; and as the colonel of our regiment and an honourable viscount, we must simply not endanger your lordship by making a waste of your time with such rudimentary tasks."
You had known sieges to be waiting games, but to this extent? By the splendour, if this turns into a matter of years, you shall surely not maintain your sanity. Still, you must do as is your duty...
Foreword
Before moving onto the ruleset, I would wish it to be said that you are not forced, as the player, to keep track of every moving piece. All statuses or numbers shall be kept track of by myself, and Alessandro shall be informed when any 'dangerous' or 'noteworthy' situations are afoot. Though strategizing is extremely welcomed, there is no need to feel overwhelmed by the system
RULES
You have now entered a Siege. In the age of gunpowder, advances in fortifications have led to the turning of sieges into lengthy, slow, and painful matters. Rather than weeks, events shall now be shown in a format of months It shall be your role, as Colonel, to lead your regiment through these months, ensuring they remain fed, paid, and protected from the elements. There is no timer; the siege shall continue indefinitely until a breakthrough is made, or changes occur such that the siege is called off.
Events
During each month, a number of events may occur. These range from positive to negative and anywhere inbetween. Your foraging parties may be attacked, or your scouts may find an enemy force marching on its way to attack you. Keep in mind, however, that not every event will have an immediately obviously outcome...
Regiments
They are your army; your soldiers. When not faced with the prospect of field battles, there is little importance in the divisions of an regiment save for that of their overall capabilities; as such, the soldier of not only your regiment but of every other under the Army of Segoma is divided by type. (For more specific organization, please refer to the Field Handbook)
Supplies
It has been said that an army marches on its stomach, and this is no less true here. Your supplies are what determines whether your army shall be fed, and starvation can be a far more fearsome foe than bullets or spears. Keep in mind these terms...
Local Availability represents the physical wealth of the region. It can range from Very Poor, Poor and Average to Rich and Very Rich. This value determines the ease with which your soldiers may forage and sack supplies from the countryside, and is heavily dependant on both your location and season of the year.
"Indeed, sire; and as the colonel of our regiment and an honourable viscount, we must simply not endanger your lordship by making a waste of your time with such rudimentary tasks."
You had known sieges to be waiting games, but to this extent? By the splendour, if this turns into a matter of years, you shall surely not maintain your sanity. Still, you must do as is your duty...
Foreword
Before moving onto the ruleset, I would wish it to be said that you are not forced, as the player, to keep track of every moving piece. All statuses or numbers shall be kept track of by myself, and Alessandro shall be informed when any 'dangerous' or 'noteworthy' situations are afoot. Though strategizing is extremely welcomed, there is no need to feel overwhelmed by the system
RULES
You have now entered a Siege. In the age of gunpowder, advances in fortifications have led to the turning of sieges into lengthy, slow, and painful matters. Rather than weeks, events shall now be shown in a format of months It shall be your role, as Colonel, to lead your regiment through these months, ensuring they remain fed, paid, and protected from the elements. There is no timer; the siege shall continue indefinitely until a breakthrough is made, or changes occur such that the siege is called off.
Events
During each month, a number of events may occur. These range from positive to negative and anywhere inbetween. Your foraging parties may be attacked, or your scouts may find an enemy force marching on its way to attack you. Keep in mind, however, that not every event will have an immediately obviously outcome...
Regiments
They are your army; your soldiers. When not faced with the prospect of field battles, there is little importance in the divisions of an regiment save for that of their overall capabilities; as such, the soldier of not only your regiment but of every other under the Army of Segoma is divided by type. (For more specific organization, please refer to the Field Handbook)
Supplies
It has been said that an army marches on its stomach, and this is no less true here. Your supplies are what determines whether your army shall be fed, and starvation can be a far more fearsome foe than bullets or spears. Keep in mind these terms...
Local Availability represents the physical wealth of the region. It can range from Very Poor, Poor and Average to Rich and Very Rich. This value determines the ease with which your soldiers may forage and sack supplies from the countryside, and is heavily dependant on both your location and season of the year.
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