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6/11/2025, 12:10:18 AM
>>95833016
This is some stupid edgelord fanfiction bullshit. If you want to do lancer but edgy you don’t need to change the setting, just get into the contradiction with union the books normally try to paper over (including two different types of slaves!). You don’t need to make up secret uranium mines (why would they even lie about that?) that the Strong Tough Conservative Men maintain unless you’re really insecure and want to score points against an adversary that only exists in your head.
>>95839043
You want BCG probably. Lancer doesn’t support pilots on foot very well.
>>95835224
Proxies are fine as long as they obviously represent a specific loadout
>>95839848
Basically each time you get hit, you get a specific damage result that inflicts a penalty on you in some way. When you take enough hits, you die.
>>95839749
>>95840033
>>95840074
You might be having a bit of a memory issue, because each hit inflicting a specific damage result is literally always how combat in silhouette worked. 4e is actually more direct than previous editions because the health system is based directly on the damage penalties instead of being a separate system where you need to calculate armor ablation with every hit.
If you want a system where you just subtract numbers from a health value until it hits zero and you die, I’m sure there’s a 5E hack out there for you somewhere.
This is some stupid edgelord fanfiction bullshit. If you want to do lancer but edgy you don’t need to change the setting, just get into the contradiction with union the books normally try to paper over (including two different types of slaves!). You don’t need to make up secret uranium mines (why would they even lie about that?) that the Strong Tough Conservative Men maintain unless you’re really insecure and want to score points against an adversary that only exists in your head.
>>95839043
You want BCG probably. Lancer doesn’t support pilots on foot very well.
>>95835224
Proxies are fine as long as they obviously represent a specific loadout
>>95839848
Basically each time you get hit, you get a specific damage result that inflicts a penalty on you in some way. When you take enough hits, you die.
>>95839749
>>95840033
>>95840074
You might be having a bit of a memory issue, because each hit inflicting a specific damage result is literally always how combat in silhouette worked. 4e is actually more direct than previous editions because the health system is based directly on the damage penalties instead of being a separate system where you need to calculate armor ablation with every hit.
If you want a system where you just subtract numbers from a health value until it hits zero and you die, I’m sure there’s a 5E hack out there for you somewhere.
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