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7/13/2025, 10:53:54 PM
>>531094724
Gotta be Mirror Container, there's so many issues in that fight
>shields that spawn in on the sides and shoot lasers blend in entirely with the background and are tough to spot
Could be fixed by making them a striking blue color or have them glow up more prominently when they're about to shoot
>core cannot be hit consistently because either the lock on point isn't exactly on it or the core is constantly moving, honestly I'm not sure what's causing this but it's very annoying
Just make the core actually be constantly targetable
>blue arrow attack is incredibly difficult to see, same issue with everything on the boss just blending together visually
Again just making it a striking blue glowing color would fix this
>hitting the glass slippers is annoying, both because you gotta cover with your team and precharge a full charge shot and it's very unclear where you're supposed to hit it or when exactly
Again just make the spot that needs to be hit glow up and maybe even have the whole team other than the one you're controlling get stunned briefly or stop shooting so it's not necessary to do the awkward cover first
>shields respawn right after breaking them and then it starts an elemental QTE that literally cannot be cleared at high pow deficit meaning you have to defeat the boss before that point in the fight cutting off a good 20-30sec
Just don't respawn the shields and better even make all shield stacks you didn't manage to clear break too and then it just does a retaliation attack based on the amount of stacks it had left similar to what Massive Object did before the QTE
There, that's how you fix all the issues
Gotta be Mirror Container, there's so many issues in that fight
>shields that spawn in on the sides and shoot lasers blend in entirely with the background and are tough to spot
Could be fixed by making them a striking blue color or have them glow up more prominently when they're about to shoot
>core cannot be hit consistently because either the lock on point isn't exactly on it or the core is constantly moving, honestly I'm not sure what's causing this but it's very annoying
Just make the core actually be constantly targetable
>blue arrow attack is incredibly difficult to see, same issue with everything on the boss just blending together visually
Again just making it a striking blue glowing color would fix this
>hitting the glass slippers is annoying, both because you gotta cover with your team and precharge a full charge shot and it's very unclear where you're supposed to hit it or when exactly
Again just make the spot that needs to be hit glow up and maybe even have the whole team other than the one you're controlling get stunned briefly or stop shooting so it's not necessary to do the awkward cover first
>shields respawn right after breaking them and then it starts an elemental QTE that literally cannot be cleared at high pow deficit meaning you have to defeat the boss before that point in the fight cutting off a good 20-30sec
Just don't respawn the shields and better even make all shield stacks you didn't manage to clear break too and then it just does a retaliation attack based on the amount of stacks it had left similar to what Massive Object did before the QTE
There, that's how you fix all the issues
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