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7/10/2025, 1:48:43 AM
>I've played and playtested many, many many games over the years, and the worst design mistake (that always, honestly depresses me after I see it) is when a very talented group of people (especially artists), lean into a game that already has been made. And they just basically copy a game, verbatim, and just repack it (it's like a reskin), and it looks beautiful.
>There's a lot of those. I'd say a majority of indie games that come out on Steam are those. And it's really sad, because, there are definitely way more talented, visual artists and animators and 3D artists in the world then there are game designers. And I think it's sometimes hard to understand how important game design is -- it is very important. When you take something that already exists, and just change the way it looks, people have already played that. It will just come off as boring, even if it's as good as that thing. Or, just not giving it enough of a unique look, either. Like, not just, y'know, the technology or visuals, but the vibe overall.
>Not offering something new is by far the most depressing and the most common mistake in most indie games. Mainstream games as well, they do the same thing. It just sucks to see because it's usually beautiful. Like, I see these games that look beautiful, and I think to myself, "why can't I do that? Why can't I make a game that looks this good?" But it absolutely has no soul. No uniqueness. No...nothing, inside. It's a void. But it looks beautiful. And, yeah, it sucks to see that. That's probably the worst design and most common design mistake I see currently these days.
https://www.tiktok.com/@edmundmcmillen/video/7452771565655133486
>There's a lot of those. I'd say a majority of indie games that come out on Steam are those. And it's really sad, because, there are definitely way more talented, visual artists and animators and 3D artists in the world then there are game designers. And I think it's sometimes hard to understand how important game design is -- it is very important. When you take something that already exists, and just change the way it looks, people have already played that. It will just come off as boring, even if it's as good as that thing. Or, just not giving it enough of a unique look, either. Like, not just, y'know, the technology or visuals, but the vibe overall.
>Not offering something new is by far the most depressing and the most common mistake in most indie games. Mainstream games as well, they do the same thing. It just sucks to see because it's usually beautiful. Like, I see these games that look beautiful, and I think to myself, "why can't I do that? Why can't I make a game that looks this good?" But it absolutely has no soul. No uniqueness. No...nothing, inside. It's a void. But it looks beautiful. And, yeah, it sucks to see that. That's probably the worst design and most common design mistake I see currently these days.
https://www.tiktok.com/@edmundmcmillen/video/7452771565655133486
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