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8/2/2025, 12:30:42 AM
>>96230813
I'd have to translate it from my language to english, if there's interest, and the part list is still only at the earlier levels, although I have already prepared later level stuff. I just translated this section from the part sheet to give an example
There can be both pilot and mech combat because they mostly work by the same rules, but mech combat is more exciting. The pilots in my universe can also be cracked at combat and gain feats but they don't have the sauce the mechs have that let them do crazy stupid shit. They're also very squishy. As you said, I adapted a lot of stuff like summoner eidolons as bits and I took a lot of class feats and put them as acquirable pilot talents
For new stuff: Basically, mechs have two major mechanics, G Force and Boost. G force begins at 0 and goes up to 14, with a tolerance at 6. A lot of mech actions and nearly all action feats add to your mech Gs during combat, and your Gs decrease every turn start depending on what you did previously. Boost is a free action that gives you: an extra Strike/Quick Draw, an AC bonus effect the first time it's used and lets you stride/step for a bit. And you can do it as many times as you can in a turn before you blackout. But it also gives you 3Gs.
So here's the thing. Hitting your G force limit at any point puts you in Blackout, which is essentially a super stun and you're fucked until you wake up. But, there's also a "Tolerance", at 6s, where, above that, at the end of your turn of at the moment you got 6+ Gs on you in the round, you must make a G Force roll, which is a flat d20 that defines if you G-LOC or not. G-LOC is kinda like a soft-blackout, but you can wake up more quickly.
Because of this, you can play it safe and boost or use good feats every once in a while to keep your G-Force stable... or you can lose your fucking shit and do 4 boosts in a round. It's up to you.
I also made an new weapon list and reworked the MAP to have different recoil "levels"
I'd have to translate it from my language to english, if there's interest, and the part list is still only at the earlier levels, although I have already prepared later level stuff. I just translated this section from the part sheet to give an example
There can be both pilot and mech combat because they mostly work by the same rules, but mech combat is more exciting. The pilots in my universe can also be cracked at combat and gain feats but they don't have the sauce the mechs have that let them do crazy stupid shit. They're also very squishy. As you said, I adapted a lot of stuff like summoner eidolons as bits and I took a lot of class feats and put them as acquirable pilot talents
For new stuff: Basically, mechs have two major mechanics, G Force and Boost. G force begins at 0 and goes up to 14, with a tolerance at 6. A lot of mech actions and nearly all action feats add to your mech Gs during combat, and your Gs decrease every turn start depending on what you did previously. Boost is a free action that gives you: an extra Strike/Quick Draw, an AC bonus effect the first time it's used and lets you stride/step for a bit. And you can do it as many times as you can in a turn before you blackout. But it also gives you 3Gs.
So here's the thing. Hitting your G force limit at any point puts you in Blackout, which is essentially a super stun and you're fucked until you wake up. But, there's also a "Tolerance", at 6s, where, above that, at the end of your turn of at the moment you got 6+ Gs on you in the round, you must make a G Force roll, which is a flat d20 that defines if you G-LOC or not. G-LOC is kinda like a soft-blackout, but you can wake up more quickly.
Because of this, you can play it safe and boost or use good feats every once in a while to keep your G-Force stable... or you can lose your fucking shit and do 4 boosts in a round. It's up to you.
I also made an new weapon list and reworked the MAP to have different recoil "levels"
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