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Anonymous /3/1011129#1012240
5/17/2025, 10:20:57 PM
>>1012181
>>1012186
The problem is that I'm taking that model and making it into a three.js app where users can move around and explore the island. That's why I have to be extra greedy with tris count and textures.
Now that I think about it, the island might look like shit because it's pretty barebones.
Maybe procedural texturing is the go to, do you guys have any good tutorials or repos for materials? I might just export the model into Unreal and bake it up there, to be honest.