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7/21/2025, 1:56:33 AM
>>716006924
Everything is inside a lorebook.
Card is pretty simple. Introductory message has 3 random tables (quest origin, quest type and location) which create random quests. Adventure always begins from Waterdeep.
Mistral knows Forgotten Realms already so even if I just use Waterdeep it will randomly use some known location what is not even described in the world book.
World book has general entries from Forgotten Realms wiki, just to lay an outline for the AI. Quest Location variable is using one of these locations from the world book.
It's really simple.
Card only lays rules for the Dungeon Master.
I don't use any complex rules yet, been dabbling with dice roll mechanic and simple skill rolls but haven't done much work at all.
Btw I'm a different anon than that D&D 2nd guy.
I only use local and for now it's Mistral 3.2 24B.
Everything is inside a lorebook.
Card is pretty simple. Introductory message has 3 random tables (quest origin, quest type and location) which create random quests. Adventure always begins from Waterdeep.
Mistral knows Forgotten Realms already so even if I just use Waterdeep it will randomly use some known location what is not even described in the world book.
World book has general entries from Forgotten Realms wiki, just to lay an outline for the AI. Quest Location variable is using one of these locations from the world book.
It's really simple.
Card only lays rules for the Dungeon Master.
I don't use any complex rules yet, been dabbling with dice roll mechanic and simple skill rolls but haven't done much work at all.
Btw I'm a different anon than that D&D 2nd guy.
I only use local and for now it's Mistral 3.2 24B.
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