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8/31/2024, 8:23:46 PM
>>993817
Blue is for outline depth. Red and green affect shading alongside the ILM map. Green specifically adds extra shadows based on how dark it is. Green vertex channel isn't used in FighterZ IIRC.
Blue is for outline depth. Red and green affect shading alongside the ILM map. Green specifically adds extra shadows based on how dark it is. Green vertex channel isn't used in FighterZ IIRC.
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