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5/13/2025, 12:10:34 PM
>>1011928
I don't know who lesly is but the way I do it is by mapping the main volumes and then sculpt, merge some, add small strands, refine, merge
Here I'm starting from UV spheres because it's faster but sometimes I'll polymodel a set of basic strands and start from that depending on the strand shape
But that's not the best method for game/animation models
... I need to fix that spot
I don't know who lesly is but the way I do it is by mapping the main volumes and then sculpt, merge some, add small strands, refine, merge
Here I'm starting from UV spheres because it's faster but sometimes I'll polymodel a set of basic strands and start from that depending on the strand shape
But that's not the best method for game/animation models
... I need to fix that spot
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