Search Results
7/11/2025, 5:39:37 AM
>>2074197
This reminds me a lot of my idea.
>>2032893
I've always wanted to see more pike and shot games, the era around 1500-1700 is pretty underrepresented. Though I can get why they aren't very popular, and how the combat could become stale once you get to pure pikes + shot and cav.
The idea I had was more of a mercenary company management game. You'd focus more on "small war" engagements, making money through spoils of war, raiding, battles etc, and keeping your force powerful. Kind of like Mount and Blade, but I want to add in a lot of small things you can get into to influence events + the outcome of battles. Large battles and sieges would be a rarer thing, but come with high risk/reward.
You'd have to balance things like pay, morale, trying to follow the contracts you're given, characters with different needs/wants etc. Maybe a lord contracts you, and expects you to show for a battle. But you learn from reports that joining the battle will make you lose a lot of trained men and cash. You might try to weasel out of it and take a hit to your reputation, just go and take the loss, or force a win.
The battle system would be somewhat like total war, but i'm not sure if I want a TW RTS or something turn-based etc. You'd also have to contend with changing times and tech leading you to change your force composition and tactics. Early game would be late medieval combat with firearms, mid-game would be proper pike and shot, and late-game would introduce early line infantry etc. No tech trees, just "soft" factors that influence what works and what doesn't. Like cannons and muskets becoming lighter/cheaper, allowing you to employ more + move them around easier. Or flinklocks becoming common increasing ROF/reliability when you replace your muskets. Any opinions on the concept anons?
(harquebusiers are cool, always wanted to shoot a pistol from horseback)
This reminds me a lot of my idea.
>>2032893
I've always wanted to see more pike and shot games, the era around 1500-1700 is pretty underrepresented. Though I can get why they aren't very popular, and how the combat could become stale once you get to pure pikes + shot and cav.
The idea I had was more of a mercenary company management game. You'd focus more on "small war" engagements, making money through spoils of war, raiding, battles etc, and keeping your force powerful. Kind of like Mount and Blade, but I want to add in a lot of small things you can get into to influence events + the outcome of battles. Large battles and sieges would be a rarer thing, but come with high risk/reward.
You'd have to balance things like pay, morale, trying to follow the contracts you're given, characters with different needs/wants etc. Maybe a lord contracts you, and expects you to show for a battle. But you learn from reports that joining the battle will make you lose a lot of trained men and cash. You might try to weasel out of it and take a hit to your reputation, just go and take the loss, or force a win.
The battle system would be somewhat like total war, but i'm not sure if I want a TW RTS or something turn-based etc. You'd also have to contend with changing times and tech leading you to change your force composition and tactics. Early game would be late medieval combat with firearms, mid-game would be proper pike and shot, and late-game would introduce early line infantry etc. No tech trees, just "soft" factors that influence what works and what doesn't. Like cannons and muskets becoming lighter/cheaper, allowing you to employ more + move them around easier. Or flinklocks becoming common increasing ROF/reliability when you replace your muskets. Any opinions on the concept anons?
(harquebusiers are cool, always wanted to shoot a pistol from horseback)
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