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6/13/2025, 7:30:28 PM
>>95864128
now for my VERY specific process:
>creating original dungeons, NPCs, monsters, etc
For themes and influences, I pick two principles from the Cultist Simulator franchise and combine them. Combining 2+ different themes makes your content come to life.
Consider:
>the ship is crewed by pirates (tried-and-true, but boring to write)
vs
>the ship is crewed by pretentious artist pirates (new and weird; ideas will flow more easily)
now for my VERY specific process:
>creating original dungeons, NPCs, monsters, etc
For themes and influences, I pick two principles from the Cultist Simulator franchise and combine them. Combining 2+ different themes makes your content come to life.
Consider:
>the ship is crewed by pirates (tried-and-true, but boring to write)
vs
>the ship is crewed by pretentious artist pirates (new and weird; ideas will flow more easily)
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