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A Door ID: 2oL1Nh3i/qst/6274311#6274374
7/13/2025, 10:05:00 PM
Name: The Door
The Door is just that, a door. Always has it been closed, for nobody ever managed to open it. While it has a primary vessel for it's powers this is just what it is a vessel. The Door godly presence can jump to anything around it that is considered a door. trapdoor, gates, fences, you name it. The Door whims are the only thing deciding when it'll jump to another vessel, this vessel becoming infused with it's divine powers, locking itself shut, until the Door jump again.

Domains: Space, Seals

Color: I do not care

God attributes: Major: Agility. Minor: Fortitude/Spirit

God ability: The Door cannot move from the hex it spawns on. It can, however, serve as a Portal, and once per Epoch, as a Unit Action, it can construct a Portal, a unique Structure, within its theoretical Speed, with each new Portal extending its range. Once per Epoch, each of The Door’s Units can make a Unit Interact on its God Unit, allowing them to travel to any existing Portals. Units can also make a Unit Interact on any Portal once per Epoch, allowing them to travel back to The Door’s God Unit.
boons/banes: Portals/Stationary

Minions: Sestans
Sestans have a love for baggy cloths, from which their spindly limbs can be seen poking out. They tend to hide their face, only revealing them to people they are intimate with. As such big hats, masks, and any head covering are much appreciated among them, especially if they can match them to their glowing eyes. They believe the one who manage to open the Door and pass through it will see their wishes granted.

Minion attribute: Culture

Minion ability: Precise Craftsmen
Lockpicking and Locksmithing. The Sestans take those arts highly in their quest for opening the Door. This has naturally resulted in their great precision and dexterity.
Small and complex mechanisms have no secrets for them. While their focus is on locks, They do not shy from other intricate constructions.

Starting hex: (24.25)