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Anonymous /vg/533772731#533874229
8/4/2025, 5:08:45 AM
It took an embarrassingly long time, but I finally settled on the xenotype my ideology prefers but won't start with - something to look forward to hunting down through a run.

The ideology is archist with Transhumanist, Human Primacy, and Collectivist - with the cult belief that archotechs are creations from man and man can also ascend to those heights. They're mechanitors and researchers, so the xenotype designed by them for their goal removes machine-redundant skills to better reinforce researching and cohesion. Beside the skill passions, they no longer sleep and rarely eat, with no need for outdoors, to maximize time at the benches. Any non-human physical traits are returned to human, with a tiny cosmetic of white hair for visual recognition. They're a bit slower, but that's fine because even in battle they'll have to move at mechanoid speed. It was a struggle to not just throw in every archite gene or rely on archite metabolism, but I quite like the final product. It was fun to look at every gene through the lens of "Does a machine already handle this?"

I only realized after I finished that an ideology can have multiple preferred xenotypes, and now I want to redo it a bit to have two complementary types. I really wanted Coagulate but couldn't find a way that made sense with everyone the same. Alas, it's done.