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Anonymous /tg/95954580#96010676
7/4/2025, 5:53:04 AM
>>96010490
>I've never heard about it, please tell me more.
https://docs.google.com/document/d/1fMnvGMIEMnPS3qZqEQRLnTZw0G--K899GAKyIwmDNyk
It overhauls mote pools into a cap on the number of motes you can spend per tick/instant, without a hard limit to the number of motes you can spend in a scene. Spending 5+ motes gives you Fever, and spending more motes gives you more of it, which rolls over into dramatic consequences determined by your Storyteller, which might include things like 'go do something based on one of your intimacies', 'have some bonus dice for a specific action I want you to take, and a penalty for another', or the catch-all for if they couldn't think of anything, 'you get some Limit'. Flaring anima gives you a discount on how much fever you pick up.

In practice the player is giving the Storyteller some sway over their future actions in return for power in the moment and the ability to assert themselves in the now. With the Storyteller's options making it significantly easier to push people to go chasing their intimacies, it naturally leads to a good mix of character-driven gameplay while also giving the Storyteller the ability to keep things on track without hard railroading. Also, Exalted with unlimited combat endurance throwing out thirty motes on every action feels fucking glorious, and Exalted trying to be subtle feels glorious too since anything 4m or under is basically free, giving them that baseline beyond-mortal feel that they've always been hyped up with but never really had in play. That and it actually puts some amount of consequences on out-of-combat characters throwing motes around, because normally there are basically no consequences to e.g. a crafter putting 40m into whatever they want, whereas with Fever they aren't immediately back to normal overnight. It does a whole lot of good things for the game, I think.