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6/13/2025, 9:41:05 AM
>>712515147
>shift to action RPG when the west made better action RPG games generally speaking
>huge and long development times; went from an FF game every year or couple years, to an FF game every several years, to almost a decade between numbered titles
>horrific mismanagement and a complete lack of knowing what the customer wants anymore
>tons of JRPGs churned out because of Final Fantasy, and while the genre has burned itself out a fair bit, a lot of those games from slop shovelware to waifu dating sim shit and so forth come out more frequently, filling the gaps in for a lot of people
>indie games also trying to make their own spiritual successors even if nothing has the budget of Final Fantasy itself
>when the games DO come out they're still filled with more than just action RPG problems, like 15's empty and pointless open world, 16's empty and pointless open regions with dogshit sidequesting, and 7R's boring and monotonous open regions
>in hindsight open game design in general by trying to make characters ditch a world map or linear game design (probably because of the bitching about ff13's linearity) effectively have taped on pointless open world shit to all the games now
Everything they've done to cause Final Fantasy to lose relevancy was their own fault.
>shift to action RPG when the west made better action RPG games generally speaking
>huge and long development times; went from an FF game every year or couple years, to an FF game every several years, to almost a decade between numbered titles
>horrific mismanagement and a complete lack of knowing what the customer wants anymore
>tons of JRPGs churned out because of Final Fantasy, and while the genre has burned itself out a fair bit, a lot of those games from slop shovelware to waifu dating sim shit and so forth come out more frequently, filling the gaps in for a lot of people
>indie games also trying to make their own spiritual successors even if nothing has the budget of Final Fantasy itself
>when the games DO come out they're still filled with more than just action RPG problems, like 15's empty and pointless open world, 16's empty and pointless open regions with dogshit sidequesting, and 7R's boring and monotonous open regions
>in hindsight open game design in general by trying to make characters ditch a world map or linear game design (probably because of the bitching about ff13's linearity) effectively have taped on pointless open world shit to all the games now
Everything they've done to cause Final Fantasy to lose relevancy was their own fault.
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