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7/16/2025, 12:39:08 PM
job idea : judge
>sword in one hand and scales in the other
this time the scales are the main hand, paired with the sword in the offhand, instead of other way around.
>rotation involves balancing sin and punishment, before "exact"ing justice
similar to rdm melee combo. but instead of a 2min rotation you're on a 1min rotation similar to pld or smn.
the big draw here is any time you are in melee range you can opt to melee at the same potencies as ranged action for gauge building but instant casts the whole time, essentially weaponskills using the BIG JUDGE SWORD
>bonus healing for the party
like brotherhood, or nature's minne; since rdm gets instant casts, smn gets heals and a raid buff, the "support" judge gives out is lots of heal buffs. single target to the main tank, and occasional party wide ones.
also wildshit that doesn't have to be applied but i would like also in this patch they buff up shit like physick on smn and ruin2 on sch, or cure1/med1 on whm, and a bunch of left out skills to interact with heal boosts from non-healers. while under the affect of increased healing potencies these skills become instant cast and upgrade potency to that of their regular GCD while also providing a heal/damage pulse around the target.
basically turning stuff like brotherhood or nature's minne into full movement for casters.
because its saved for non-healers, this will make jobs like mnk or brd more popular. also give that one melee without a mit this so they have a mit.
>sword in one hand and scales in the other
this time the scales are the main hand, paired with the sword in the offhand, instead of other way around.
>rotation involves balancing sin and punishment, before "exact"ing justice
similar to rdm melee combo. but instead of a 2min rotation you're on a 1min rotation similar to pld or smn.
the big draw here is any time you are in melee range you can opt to melee at the same potencies as ranged action for gauge building but instant casts the whole time, essentially weaponskills using the BIG JUDGE SWORD
>bonus healing for the party
like brotherhood, or nature's minne; since rdm gets instant casts, smn gets heals and a raid buff, the "support" judge gives out is lots of heal buffs. single target to the main tank, and occasional party wide ones.
also wildshit that doesn't have to be applied but i would like also in this patch they buff up shit like physick on smn and ruin2 on sch, or cure1/med1 on whm, and a bunch of left out skills to interact with heal boosts from non-healers. while under the affect of increased healing potencies these skills become instant cast and upgrade potency to that of their regular GCD while also providing a heal/damage pulse around the target.
basically turning stuff like brotherhood or nature's minne into full movement for casters.
because its saved for non-healers, this will make jobs like mnk or brd more popular. also give that one melee without a mit this so they have a mit.
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