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6/28/2025, 5:42:27 AM
>>6266573
Before long, you're in a car on the surface riding to your insertion point. You're going over the plan again.
As a precautionary measure of the squatters, all of the entryways anywhere near the undercity are completely barricaded or horrifically boobytrapped. So for this operation, the most cost-efficient and most viable way of inserting into the limits of the Undercity is straight from the streets and through the drains themselves. You will climb down a rope and insert into what is believed to be a rice field, which uses soil gathered from outside Helsinki and water from the Stormdrains to nurture it, as well as UV lamps to simulate sunlight.
This drain was chosen as it is next to a sealed door which, if intelligence is to be believed, is still operational, but manned by watchmen - usually two. You'll want to deal with them and throw the switch. The people you save will not be climbing out by the rope you came in from, and you're not expected to either. Then, break into the barn and liberate as many of the kidnapped people as possible.
If you are feeling ambitious, there other sub-objective points. There may be people still in the slaughterhouse, locked in cattle cages in the process of execution. "It would be beneficial to destroy this infrastructure," Sigrun noted. Past that is the butchering room, where there are likely workers carving human remains into cuts of meat. After the meat locker, there seems to be some manner of old eatery where this would be served, if you wanted to deliver justice to the people behind this operation...
The majority of the farm's plot goes to a storage facility immediately adjacent to the slaughterhouse. Large fences divide the plots into threatening chokeholds in the possibility of a large-scale attack occurring from this door in particular, but that should not be too much of a threat for you right now. To the south, there's something of a granary where most of the crops get sent to.
All of this is to say one thing; this is a district of the undercity, albeit small, that they actually use. Leaving this projected area by any means other than the sealed door will put you in the thick of a crowded and cramped population that fear you. Having evacuees enter this area does not guarantee their safety in the coming days. While you can theoretically leave the mission area flank and enter places such as the butchering room or the office spaces from a different angle, it is highly, highly inadvisable.
The van stops. Sigrun kicks the back door open and leads the way out. It's time.
Any last minute preparations?
>Consume Pervitin (insert amount)
>Perform an Arcane rite (Counter/Clockwise Metamorphisis, increasing/decreasing dice by 1 step)
>Banter with allies (Ask whatever)
>Nope, get going
Before long, you're in a car on the surface riding to your insertion point. You're going over the plan again.
As a precautionary measure of the squatters, all of the entryways anywhere near the undercity are completely barricaded or horrifically boobytrapped. So for this operation, the most cost-efficient and most viable way of inserting into the limits of the Undercity is straight from the streets and through the drains themselves. You will climb down a rope and insert into what is believed to be a rice field, which uses soil gathered from outside Helsinki and water from the Stormdrains to nurture it, as well as UV lamps to simulate sunlight.
This drain was chosen as it is next to a sealed door which, if intelligence is to be believed, is still operational, but manned by watchmen - usually two. You'll want to deal with them and throw the switch. The people you save will not be climbing out by the rope you came in from, and you're not expected to either. Then, break into the barn and liberate as many of the kidnapped people as possible.
If you are feeling ambitious, there other sub-objective points. There may be people still in the slaughterhouse, locked in cattle cages in the process of execution. "It would be beneficial to destroy this infrastructure," Sigrun noted. Past that is the butchering room, where there are likely workers carving human remains into cuts of meat. After the meat locker, there seems to be some manner of old eatery where this would be served, if you wanted to deliver justice to the people behind this operation...
The majority of the farm's plot goes to a storage facility immediately adjacent to the slaughterhouse. Large fences divide the plots into threatening chokeholds in the possibility of a large-scale attack occurring from this door in particular, but that should not be too much of a threat for you right now. To the south, there's something of a granary where most of the crops get sent to.
All of this is to say one thing; this is a district of the undercity, albeit small, that they actually use. Leaving this projected area by any means other than the sealed door will put you in the thick of a crowded and cramped population that fear you. Having evacuees enter this area does not guarantee their safety in the coming days. While you can theoretically leave the mission area flank and enter places such as the butchering room or the office spaces from a different angle, it is highly, highly inadvisable.
The van stops. Sigrun kicks the back door open and leads the way out. It's time.
Any last minute preparations?
>Consume Pervitin (insert amount)
>Perform an Arcane rite (Counter/Clockwise Metamorphisis, increasing/decreasing dice by 1 step)
>Banter with allies (Ask whatever)
>Nope, get going
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