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7/8/2025, 4:06:02 PM
>>2088473
I swear the game used to have "trade routes". You needed a clear path between planets, and if too much wealth went through an empty system without regular patrols, pirates would spawn and block the system.
Maybe they should bring that back, if I didn't imagine it or make it up.
Possibly tweak it so planets must deliver to their sector capital, which must then deliver to the empire capital. Every sector it goes through loses 5% of the total? So if a distant planet is specialised, you'll lose more (%). Distant planets would be more generalised and self-sufficient, while core worlds could be specialised.
I swear the game used to have "trade routes". You needed a clear path between planets, and if too much wealth went through an empty system without regular patrols, pirates would spawn and block the system.
Maybe they should bring that back, if I didn't imagine it or make it up.
Possibly tweak it so planets must deliver to their sector capital, which must then deliver to the empire capital. Every sector it goes through loses 5% of the total? So if a distant planet is specialised, you'll lose more (%). Distant planets would be more generalised and self-sufficient, while core worlds could be specialised.
6/19/2025, 3:20:58 PM
>>507965030
Isn't it extremely dangerous because if they actually do have enriched uranium then you're going to spread that all over the place?
Obviously the jews don't care because it's death and destruction, but the yanks might want to mine the oil some day.
Isn't it extremely dangerous because if they actually do have enriched uranium then you're going to spread that all over the place?
Obviously the jews don't care because it's death and destruction, but the yanks might want to mine the oil some day.
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