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7/11/2025, 4:45:52 PM
>>715164730
CRPGs "died" because the publishers decided they would allocate manpower to projects that would get them better returns. That player base never went anywhere as evident by the Kickstarter revival. No one said they were all meant to appeal to everyone or be 10/10 games. You TRIPLE mongoloid.
CRPGs "died" because the publishers decided they would allocate manpower to projects that would get them better returns. That player base never went anywhere as evident by the Kickstarter revival. No one said they were all meant to appeal to everyone or be 10/10 games. You TRIPLE mongoloid.
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