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7/5/2025, 3:32:04 PM
>>530034735
>Present in the available prototype are objects ID 02 and 03, both of which line up with the room seen in the video. These objects date back to the game's earliest development stages. Their coordinates are fixed, and what function they were intended to serve is unknown. Both objects share the same sprite mappings and tile ID base, and have similar code. Object 02 has a simple timer built into it to alternate between sprites every 16 frames. They also expect tile information from VRAM at 0x9E00, which is the exact same location that the unused debug HUD digits are loaded. They do not interact with the player object in any way, and likely never served a purpose in actual gameplay.
Some kind of animated environmental decoration like the flowers?
>Present in the available prototype are objects ID 02 and 03, both of which line up with the room seen in the video. These objects date back to the game's earliest development stages. Their coordinates are fixed, and what function they were intended to serve is unknown. Both objects share the same sprite mappings and tile ID base, and have similar code. Object 02 has a simple timer built into it to alternate between sprites every 16 frames. They also expect tile information from VRAM at 0x9E00, which is the exact same location that the unused debug HUD digits are loaded. They do not interact with the player object in any way, and likely never served a purpose in actual gameplay.
Some kind of animated environmental decoration like the flowers?
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